Events & activations
Quick-play games for conferences, exhibitions and campaigns. Designed around the space, the audience and the time people have to take part.
GAMING AS A SERVICE
We develop bespoke games and interactive experiences for events, campaigns, learning and standalone entertainment. The format follows the audience, the platform and the experience you want to create.
Bring an early concept or a defined brief. We shape the gameplay, the world and the interactions around who will play and what you need them to do, then build it for the hardware and setting it has to run in.
FROM CONCEPT TO DELIVERY
We agree what is being built and where it needs to run, then develop, test and refine it with you.
Agree the audience, purpose, platform and scope. Establish what the game needs people to do.
Make the core idea playable early. Test the controls, pacing and experience before building it out.
Develop the gameplay, environments, visuals and interactions. Keep testing as the experience takes shape.
Prepare for the intended hardware, event or release. Agree the handover, updates and support needed.
GAMING AS A SERVICE
A conference challenge. An immersive VR experience. A standalone PC game. We design and develop the gameplay, environments and interactions around what you want to create.
Bring us an early idea or a defined brief. We can take on the full build or work alongside your team.
Discuss your projectThe format follows the audience and the setting.
Quick-play games for conferences, exhibitions and campaigns. Designed around the space, the audience and the time people have to take part.
Headset-based experiences where people explore, interact and make choices inside the game. Built around the intended hardware and setting.
Games with their own worlds, mechanics and progression. Including projects intended for Steam, with release and publishing scope agreed up front.
Touchscreen and kiosk games people can walk up and use. Straightforward controls, short instructions and a clear way to start again.